Sil-Q spoilers 日本語

Races and houses

Sil-Q has no classes. You choose only a race and a house, then spend experience on skills. Your race decides which houses are open to you.

An affinity gives +1 to that skill and takes 500 experience off the abilities under it — which makes the first one free. When the affinities of your race and house fall on the same skill you get mastery: +2 to the skill and 1,000 off each ability. A penalty is the reverse: -1 to the skill and 500 more per ability. A proficiency gives +1 to melee while you hold the weapon it names (see §4.3 of the manual in the Sil-Q repository).

Races

Noldor

Stats Str +0, Dex +1, Con +2, Gra +2

Starting kit Wooden Torch×3, Fragment of Lembas×3, Curved Sword

The Noldor are known as the 'Deep-elves', for they are the most learned and inventive of the elven kindreds. They saw the light of the Two Trees in Valinor and gained much in lore and skill. They are tall and lithe, yet so strong of spirit that they can endure vast hardship. Their hair is mostly dark and their eyes grey.

BOW_PROFICIENCYSNG_AFFINITY

Sindar

Stats Str -1, Dex +1, Con +2, Gra +1

Starting kit Wooden Torch×3, Fragment of Lembas×3, Curved Sword

The Sindar are the 'Grey-elves' who never saw the blessed light of the Two Trees, but who found an echo of it in their queen, Melian the Maiar. They are less learned and powerful than the Noldor, but have fair voices and are gifted in song.

BOW_PROFICIENCYSNG_AFFINITY

Naugrim

Stats Str +0, Dex -1, Con +3, Gra +1

Starting kit Wooden Torch×3, Piece of Dark Bread×5, Curved Sword

The dwarves are stone-hard and stubborn, fast in friendship and in enmity. They live long, far beyond the span of Men but not for ever. They are short in stature, deep-breasted and stout in the leg, and their beards are long. They were named the 'Naugrim' by the Sindar, meaning 'the stunted people'.

AXE_PROFICIENCYARC_PENALTYSMT_AFFINITY

Edain

Stats Str +0, Dex +0, Con +0, Gra +0

Starting kit Wooden Torch×3, Piece of Dark Bread×5, Curved Sword

The Edain are the Men of Beleriand. They gained much from dealings with the Noldor, and grew more long lived than their kin beyond the mountains. However, compared to the elves they were more frail, and more easily slain by weapon or mischance. The Edain dwell in the north of Beleriand and help the Noldor to contain Morgoth's power.

Houses

House of Feanor

Stats Str +0, Dex +1, Con +0, Gra +0

Feanor was the greatest of the Noldor, though proud and unyielding. He created the Silmarils which Morgoth later stole, and he led his house across the sea to Beleriand in pursuit. Those of Feanor's house are fiery in temper, but capable of great works of beauty.

SMT_AFFINITY

House of Fingolfin

Stats Str +0, Dex +0, Con +1, Gra +0

Fingolfin led his house into Beleriand to protect its peoples from the shadow of Morgoth. Betrayed by the Feanorians, they had to come through the icy wastes of the north. Their people are the most hardy and valiant, most feared by the orcs and hated by Morgoth.

WIL_AFFINITY

House of Finarfin

Stats Str +0, Dex +0, Con +0, Gra +1

Finarfin himself did not come to Beleriand, but many of his house made the journey under Fingolfin's banner. They are the fairest and wisest of the Noldor. All have golden hair as a mark of their Vanyarin ancestry.

PER_AFFINITY

Of Doriath

Stats Str +0, Dex +0, Con +0, Gra +1

Most Sindar dwell in the forests of Doriath. Thingol is their king, and rules from Menegroth with Melian at his side. Her power hides Doriath from the servants of Morgoth, allowing the Sindar to hunt and feast as in the days before his shadow grew.

SNG_AFFINITY

House of Nogrod

Stats Str +0, Dex +1, Con +0, Gra +0

Nogrod, the 'Hollowbold', is a dwarven stronghold beneath the Blue Mountains. The forges burn brightly in its deep mansions and the smiths of Nogrod are matchless in all Beleriand.

SMT_AFFINITY

House of Belegost

Stats Str +1, Dex +0, Con +0, Gra +0

Belegost, the 'Great Fortress', is a dwarven citadel in the northern ranges of the Blue Mountains. Its stout warriors are legendary for their strength and for the fearsome iron masks they wear to battle.

WIL_AFFINITY

House of Beor

Stats Str +0, Dex +0, Con +0, Gra +1

Those of Beor's house are steadfast in endurance of hardship and sorrow, slow to tears and to laughter; their fortitude needs no hope to sustain it. For the most part they have brown hair with brown or grey eyes.

EVN_AFFINITY

House of Haleth

Stats Str +0, Dex +1, Con +0, Gra +0

The people of Haleth are not eager for lore, and use few words; for they do not love great concourse of men, and many among them delight in solitude, wandering free in the greenwoods. For the most part they are small in stature, with dark hair and dark eyes.

STL_AFFINITY

House of Hador

Stats Str +1, Dex +0, Con +0, Gra +0

Those of Hador's house are quick to wrath and laughter, fierce in battle, generous to friend and foe, swift in resolve, fast in loyalty and joyous in heart. For the most part they are tall, with flaxen or golden hair, blue-grey eyes and fair skin.

MEL_AFFINITY

Falathrim

Stats Str +0, Dex +1, Con +0, Gra +0

When Thingol met with Melian under the wheeling stars, many of his folk despaired of finding him again and journeyed to the shore, the Falas, to set sail to Valinor. Some tarried there and dwelt in the havens on the edge of Middle-Earth with their lord, Cirdan, the shipbuilder.

ARC_AFFINITY