
Dagger Edged weapon
Depth 1 / Weight 0.5 lb / Value 10 / Melee +0, damage 1d5
THROWINGMORE_SPECIAL
All 156 of them, grouped by kind and shallowest first. Sil-Q has no towns, no shops and no gold, so “value” buys you nothing. Read it as the cost of forging the piece, and as a measure of how fine it is. Notes are the signs lying on the floor of the tutorial level; only their text differs.

Depth 1 / Weight 0.5 lb / Value 10 / Melee +0, damage 1d5
THROWINGMORE_SPECIAL

Depth 1 / Weight 2.0 lb / Value 90 / Melee +0, damage 1d7 / Evasion +1

Depth 1 / Weight 3.0 lb / Value 36 / Melee +0, damage 1d9
THROWINGHAND_AND_A_HALFPOLEARM

Depth 1 / Weight 5.0 lb / Value 200 / Melee +0, damage 2d5 / Evasion +2
TWO_HANDEDENCHANTABLEMORE_SPECIAL

Depth 2 / Weight 4.0 lb / Value 10 / Melee -1, damage 2d5 / Evasion +1
A crude blade, but better than none. It is curved in the orcish style.

Depth 2 / Weight 1.0 lb / Value 150 / Melee -1, damage 4d2
AXE

Depth 4 / Weight 3.0 lb / Value 300 / Melee +0, damage 2d5 / Evasion +1

Depth 4 / Weight 6.0 lb / Value 775 / Melee -2, damage 3d5 / Evasion +1
TWO_HANDED

Depth 4 / Weight 6.0 lb / Value 36 / Melee +1, damage 1d13 / Evasion +1
TWO_HANDEDPOLEARM

Depth 4 / Weight 4.5 lb / Value 304 / Melee -3, damage 3d4
HAND_AND_A_HALFAXE

Depth 5 / Weight 2.0 lb / Value 5,000 / Melee +1, damage 2d5 / Evasion +1
IGNORE_ALLMITHRIL

Depth 5 / Weight 5.0 lb / Value 10 / Melee -3, damage 2d2
It can be equipped as a weapon and allows you to dig through rubble.
TUNNELTWO_HANDED

Depth 6 / Weight 4.0 lb / Value 350 / Melee -2, damage 3d3 / Evasion +1
HAND_AND_A_HALF

Depth 6 / Weight 4.0 lb / Value 7,000 / Melee -2, damage 3d6 / Evasion +1
IGNORE_ALLTWO_HANDEDMITHRIL

Depth 6 / Weight 5.0 lb / Value 225 / Melee -2, damage 4d1
HAND_AND_A_HALF

Depth 8 / Weight 7.0 lb / Value 363 / Melee -1, damage 2d9 / Evasion +1
TWO_HANDEDPOLEARM

Depth 8 / Weight 8.0 lb / Value 334 / Melee -4, damage 4d4
TWO_HANDEDAXE

Depth 10 / Weight 10.0 lb / Value 700 / Melee -5, damage 5d2
It can be equipped as a weapon and (usually) allows you to dig through rubble or quartz.
TUNNELTWO_HANDED

Depth 20 / Weight 100.0 lb / Value 1,000 / Melee -7, damage 6d5
INSTA_ARTTWO_HANDED

Depth 1 / Weight 1.5 lb / Value 50 / Melee +0, damage 1d7

Depth 1 / Weight 0.1 lb / Value 1

Depth 6 / Weight 3.0 lb / Value 120 / Melee +0, damage 2d4

Depth 15 / Weight 4.5 lb / Value 500 / Melee +0, damage 4d2
NO_SMITHING

Depth 1 / Weight 3.0 lb / Value 4 / Evasion +1, protection 1d0
ENCHANTABLE

Depth 1 / Weight 7.0 lb / Value 18 / Evasion -1, protection 1d4

Depth 1 / Weight 2.0 lb / Value 7 / Evasion +0, protection 1d1

Depth 1 / Weight 0.5 lb / Value 3 / Evasion +0, protection 1d0

Depth 1 / Weight 5.0 lb / Value 15 / Evasion -1, protection 1d1
DAMAGEDNO_SMITHING

Depth 1 / Weight 2.0 lb / Value 7 / Evasion -1, protection 1d1
DAMAGEDNO_SMITHING

Depth 1 / Weight 5.0 lb / Value 50 / Evasion +0, protection 1d2
DAMAGEDNO_SMITHING

Depth 2 / Weight 13.0 lb / Value 200 / Evasion -2, protection 1d6

Depth 2 / Weight 2.0 lb / Value 3 / Evasion +1, protection 1d0

Depth 3 / Weight 5.0 lb / Value 50 / Evasion +0, protection 1d3

Depth 3 / Weight 5.0 lb / Value 75 / Evasion -1, protection 1d2

Depth 3 / Weight 3.0 lb / Value 35 / Evasion +0, protection 1d1
IGNORE_FIRE

Depth 4 / Weight 8.0 lb / Value 19 / Evasion -1, protection 1d2
IGNORE_FIRE

Depth 5 / Weight 27.0 lb / Value 750 / Evasion -3, protection 2d4
A shirt of armour formed from linked rings. It comes down to the waist.

Depth 5 / Weight 8.0 lb / Value 200 / Evasion -2, protection 1d3

Depth 5 / Weight 1.5 lb / Value 100 / Evasion +0, protection 1d1
IGNORE_ALLMITHRIL

Depth 6 / Weight 8.0 lb / Value 200 / Evasion +0, protection 1d6

Depth 6 / Weight 4.0 lb / Value 50 / Evasion +0, protection 1d2
IGNORE_ALLMITHRIL

Depth 7 / Weight 35.0 lb / Value 900 / Evasion -4, protection 2d5
A long-sleeved shirt of armour formed from linked rings. It comes down to the thigh.

Depth 7 / Weight 15.0 lb / Value 7,000 / Evasion -2, protection 2d4
A shirt of armour formed from linked rings.
IGNORE_ALLMITHRIL

Depth 7 / Weight 3.5 lb / Value 500 / Evasion -1, protection 1d3
IGNORE_ALLMITHRIL

Depth 7 / Weight 3.0 lb / Value 1,000 / Evasion +0, protection 1d0
INSTA_ART

Depth 8 / Weight 4.0 lb / Value 10,000 / Evasion +0, protection 1d6
IGNORE_ALLMITHRIL

Depth 10 / Weight 8.0 lb / Value 300 / Evasion -2, protection 1d2
A full faced helm, wrought in a fearsome visage.
RES_FIRE

Depth 12 / Weight 1.0 lb / Value 4,000 / Evasion +3, protection 1d0
DARKNESSSTEALTH

Depth 17 / Weight 7.0 lb / Value 200 / Evasion -1, protection 1d8
A suit of armour made of galvorn: a strange shining black metal so malleable that it is thin and supple, yet strong enough to stop blade and dart.
IGNORE_ALLNO_SMITHING

Depth 20 / Weight 400.0 lb / Value 1,000
INSTA_ART

Depth 20 / Weight 13.0 lb / Value 1,000 / Evasion -3, protection 1d6
INSTA_ART

Depth 23 / Weight 5.0 lb / Value 1,000 / Evasion +2
INSTA_ART

Depth 1 / Weight 0.1 lb / Value 65,000
INSTA_ART

Depth 1 / Weight 0.1 lb / Value 65,000
INSTA_ART

Depth 1 / Weight 0.1 lb / Value 65,000
INSTA_ART

Depth 1 / Weight 0.1 lb / Value 100,000
INSTA_ART

Depth 1 / Weight 0.1 lb / Value 50,000
INSTA_ART

Depth 1 / Weight 0.1 lb / Value 75,000
INSTA_ART

Depth 1 / Weight 0.1 lb / Value 1,000
INSTA_ART

Depth 1 / Weight 0.1 lb / Value 1,000
INSTA_ART

Depth 1 / Weight 0.1 lb / Value 1,000
INSTA_ART

Depth 4 / Weight 0.1 lb
PERCEPTIONRES_HALLU

Depth 6 / Weight 0.1 lb / Value 300
RES_STUNSUST_STRHUNGEREASY_KNOW

Depth 6 / Weight 0.1 lb / Value 1,000
RES_POISEASY_KNOW

Depth 7 / Weight 0.1 lb / Value 20
CHEAT_DEATHEASY_KNOW

Depth 7 / Weight 0.1 lb / Value 500
It provides protection from damage.

Depth 7 / Weight 0.1 lb
FEAREASY_KNOWLIGHT_CURSE

Depth 8 / Weight 0.1 lb / Value 500
CONSUST_CON

Depth 8 / Weight 0.1 lb / Value 150
WILLRES_FEARRES_CONFU

Depth 8 / Weight 0.1 lb / Value 500
It helps you avoid your enemies' blows.

Depth 8 / Weight 0.1 lb / Value 1,000
STEALTHARCHERYEASY_KNOW

Depth 9 / Weight 0.1 lb
HAUNTEDSEE_INVISEASY_KNOW

Depth 9 / Weight 0.1 lb / Value 500
STRSUST_STR

Depth 9 / Weight 0.1 lb / Value 250
RES_FIREEASY_KNOW

Depth 10 / Weight 0.1 lb / Value 500
GRASUST_GRA

Depth 10 / Weight 0.1 lb / Value 500
DEXSUST_DEX

Depth 10 / Weight 0.1 lb / Value 250
RES_COLDEASY_KNOW

Depth 12 / Weight 0.1 lb / Value 600
REGENEASY_KNOW

Depth 12 / Weight 0.1 lb / Value 500
It helps you hit your opponents.

Depth 12 / Weight 0.1 lb / Value 1,500
FREE_ACTEASY_KNOW

Depth 14 / Weight 0.1 lb / Value 20,000
SUST_CONSUST_GRASLOW_DIGESTIGNORE_ALLEASY_KNOW

Depth 15 / Weight 0.1 lb / Value 500
PERCEPTION

Depth 16 / Weight 0.1 lb / Value 30,000
GRASUST_GRALIGHT

Depth 1 / Weight 2.0 lb / Value 2
You can equip it as a light source with a radius of 1 square. It may also be used to fuel another wooden torch, up to a maximum of 3,000 turns of light.
NO_SMITHINGEASY_KNOW

Depth 1 / Weight 1.0 lb / Value 2
The wood of the mallorn burns bright but briefly. You can equip it as a light source with a radius of 3 squares. It may also be used to fuel another wooden torch, up to a maximum of 100 turns of light.
NO_SMITHINGEASY_KNOW

Depth 2 / Weight 5.0 lb / Value 250
It lights up an area with a radius of 7 squares, plus the entire room if you are currently in one. This stuns any light-sensitive creatures within the area of effect.

Depth 3 / Weight 0.1 lb / Value 1,000
An enchanted glowing jewel, akin to a Silmaril, but much less powerful. You can equip it as a light source with a radius of 1 square. It will shine forever.

Depth 5 / Weight 3.0 lb / Value 35
You can equip it as a light source with a radius of 2 squares. It may also be used to fuel another lantern, up to a maximum of 7,000 turns of light.

Depth 6 / Weight 5.0 lb / Value 400
It may shut and lock all doors in line of sight.

Depth 6 / Weight 5.0 lb / Value 400
It removes curses from the items in your possession.

Depth 7 / Weight 5.0 lb / Value 400
It lets you know all of your abilities.

Depth 7 / Weight 5.0 lb
It summons monsters to the stairs on the current level.

Depth 7 / Weight 1.0 lb / Value 100
Its sound brings terror to your enemies.
EASY_KNOW

Depth 7 / Weight 1.0 lb
It rings out a challenge to your foes.
EASY_KNOW

Depth 9 / Weight 5.0 lb / Value 400
It reveals doors and traps in line of sight and may open or destroy them.

Depth 9 / Weight 5.0 lb / Value 400
It causes fear in all monsters in line of sight.

Depth 9 / Weight 5.0 lb
It darkens an area with a radius of 7 squares, plus the entire room if you are currently in one.

Depth 10 / Weight 5.0 lb / Value 400
It identifies an item. (This may be aborted without using up a charge.)

Depth 10 / Weight 1.0 lb / Value 100
Its sound stuns your enemies.
EASY_KNOW

Depth 11 / Weight 5.0 lb / Value 400
It causes a great weariness in all monsters in line of sight.

Depth 11 / Weight 5.0 lb / Value 400
It can be used to create glyphs of warding, which your opponents have difficulty crossing.

Depth 11 / Weight 5.0 lb / Value 400
It allows you to partially recharge another staff.

Depth 12 / Weight 1.0 lb / Value 1,000
An enchanted lamp, shining with the light of lesser jewels. You can equip it as a light source with a radius of 4 squares. It will shine forever.
MITHRIL

Depth 12 / Weight 1.0 lb / Value 100
Its sound blows your enemies back.
EASY_KNOW

Depth 13 / Weight 5.0 lb / Value 400
It reveals your surroundings.

Depth 13 / Weight 5.0 lb / Value 400
It shows you the whereabouts of all items on the level.

Depth 13 / Weight 5.0 lb / Value 400
It shows you the whereabouts of all monsters on the level.

Depth 13 / Weight 5.0 lb / Value 400
It confuses all monsters in line of sight.

Depth 13 / Weight 1.0 lb / Value 100
Its sound can shatter stone. In addition to the compass directions, brave souls can aim it up (<) or down (>).
EASY_KNOW

Depth 25 / Weight 0.1 lb / Value 100,000
You can equip it as a light source with a radius of 7 squares. It will shine forever.
SEE_INVISSUST_GRAEASY_KNOWIGNORE_ALLNO_SMITHING

Depth 2 / Weight 0.5 lb / Value 100
It cures any current poisoning.
EASY_KNOW

Depth 2 / Weight 0.5 lb
It slows you down (-1 to speed) for 10d4 turns.
EASY_KNOW

Depth 3 / Weight 0.5 lb / Value 100
It banishes all fear, cures a quarter of your health, and stuns you (for 2d4 turns).
EASY_KNOW

Depth 3 / Weight 0.5 lb
It causes 5d4 points of poison.
EASY_KNOW

Depth 3 / Weight 0.1 lb / Value 25
It sends you into a dark rage (+1 Str/Con, -1 Dex/Gra, special melee attack, resistance to fear) for 10d4 turns. Herbs provide nourishment for about 250 turns under normal conditions.
EASY_KNOW

Depth 3 / Weight 0.1 lb / Value 10
It induces fear that lasts for 10d4 turns and a burst of speed that lasts 5d4 turns. Herbs provide nourishment for about 250 turns under normal conditions.
EASY_KNOW

Depth 4 / Weight 0.5 lb / Value 200
It grants a bonus of +10 to perception for 20d4 turns, and restores a quarter of your voice.
EASY_KNOW

Depth 4 / Weight 0.5 lb
It induces blindness for 10d4 turns.
EASY_KNOW

Depth 4 / Weight 0.1 lb
It makes you more hungry (by 1,000 turns under normal conditions).
EASY_KNOW

Depth 5 / Weight 0.5 lb / Value 100
It restores your sight and enables you to resist blindness, resist hallucination, and see invisible creatures for 10d4 turns.
EASY_KNOW

Depth 5 / Weight 0.5 lb / Value 200
It makes you move more quickly (+1 to speed) for 10d4 turns.
EASY_KNOW

Depth 5 / Weight 0.1 lb / Value 50
It provides nourishment for about 2000 turns under normal conditions.
EASY_KNOW

Depth 5 / Weight 0.1 lb / Value 1,000
It restores all of your statistics by up to 3 points each. Herbs provide nourishment for about 250 turns under normal conditions.
EASY_KNOW

Depth 6 / Weight 0.5 lb / Value 100
It cures stunning, confusion, and hallucination; and ends your rage.
EASY_KNOW

Depth 6 / Weight 0.5 lb / Value 200
It grants a bonus of +3 to strength for 20d4 turns, restoring strength in the process.
EASY_KNOW

Depth 6 / Weight 0.5 lb
It induces confusion for 5d4 turns.
EASY_KNOW

Depth 7 / Weight 0.5 lb / Value 200
It grants a bonus of +3 to dexterity for 20d4 turns, restoring dexterity in the process.
EASY_KNOW

Depth 7 / Weight 0.1 lb / Value 75
It cures all cuts and heals half of your health. Herbs provide nourishment for about 250 turns under normal conditions.
EASY_KNOW

Depth 7 / Weight 0.5 lb / Value 2
It provides nourishment for about 1,500 turns under normal conditions.
EASY_KNOW

Depth 7 / Weight 0.1 lb / Value 10
It restores a point of grace if it has been drained. It provides nourishment for about 3,000 turns under normal conditions.
EASY_KNOW

Depth 7 / Weight 1.0 lb / Value 3
It can be used to fuel a brass lantern with 3,000 turns of light, up to a maximum of 7,000 turns of light.
EASY_KNOW

Depth 8 / Weight 0.5 lb / Value 200
It grants a bonus of +3 to constitution for 20d4 turns, restoring constitution in the process.
EASY_KNOW

Depth 8 / Weight 0.1 lb
It causes you to hallucinate for 80d4 turns, but cures blindness in the process. Herbs provide nourishment for about 250 turns under normal conditions.
EASY_KNOW

Depth 8 / Weight 0.1 lb
It induces a trance that lasts for 10d4 turns. Herbs provide nourishment for about 250 turns under normal conditions.
EASY_KNOW

Depth 8 / Weight 0.1 lb
It reduces your strength by one point. Herbs provide nourishment for about 250 turns under normal conditions.
EASY_KNOW

Depth 8 / Weight 0.1 lb
It reduces your constitution by one point. Herbs provide nourishment for about 250 turns under normal conditions.
EASY_KNOW

Depth 9 / Weight 0.5 lb / Value 300
It heals all cuts and restores half your health.
EASY_KNOW

Depth 9 / Weight 0.5 lb / Value 200
It grants a bonus of +3 to grace for 20d4 turns, restoring grace in the process.
EASY_KNOW

Depth 9 / Weight 0.5 lb
It reduces your dexterity by one point.
EASY_KNOW

Depth 10 / Weight 1.0 lb / Value 3
It provides nourishment for about 2,000 turns under normal conditions.
EASY_KNOW

Depth 11 / Weight 0.5 lb / Value 1,000
It cures stunning, confusion, hallucination, poison, blindness, cuts, and fear. It restores half your health, and all your voice.
EASY_KNOW

Depth 11 / Weight 0.5 lb
It reduces your grace by one point.
EASY_KNOW

Depth 12 / Weight 0.5 lb / Value 100
It grants you temporary resistance to fire and cold for 20d4 turns.
EASY_KNOW

Depth 13 / Weight 0.5 lb / Value 300
It renews your voice.
EASY_KNOW

Weight 0.1 lb
Welcome to Sil. The game is set within a vast dungeon called Angband. You have journeyed far into the north to reach Angband, and at great cost have found your way in. You plan to descend 1,000 ft into the earth, to find the dark enemy Morgoth and to cut a Silmaril from his crown, so that its light might once again be free. As with many other Roguelike games, Sil's graphics are represented by text: you are represented by the @, the + is a door, the ~ is a note, the blocks are walls. Try moving around with the keypad or arrow keys to reach the note. (You may need to press Numlock if your keypad doesn't work).
EASY_KNOW

Depth 1 / Weight 13.0 lb
EASY_KNOW

Depth 5 / Weight 20.0 lb / Value 20

Depth 8 / Weight 12.0 lb
EASY_KNOW

Depth 10 / Weight 11.0 lb
EASY_KNOW

Depth 10 / Weight 50.0 lb / Value 60

Depth 12 / Weight 25.0 lb / Value 200
IGNORE_ALL

Depth 15 / Weight 0.1 lb / Value 100
Small shining pieces of true silver. They can be used at a forge to create mithril items.
EASY_KNOW

Depth 17 / Weight 75.0 lb / Value 250
IGNORE_ALL

Depth 19 / Weight 75.0 lb / Value 250
IGNORE_ALL

Depth 24 / Weight 75.0 lb / Value 250
IGNORE_ALL

Depth 25 / Weight 10.0 lb / Value 250
IGNORE_ALLEASY_KNOW